Why both Vampire: The Masquerade & Vampire: The Requiem exist
Vampire: The Requiem was originally intended to replace Vampire: The Masquerade, but the original Dark World is tough.
The classic tabletop RPG Vampire: The Masquerade spawned many properties, but for those interested in the TTRPG source material, there may be some confusion as to why this franchise and its sister Vampire: The Requiem to exist. Vampire: The Masquerade has recently returned to the forefront with visual novels like New York Coteries, the title of the battle royale Blood hunt, and the next RPGs Swan song and Lines 2, yet the two RPG versions of both Masquerade and Requiem are still available for purchase as PDFs through storefronts like DriveThru RPG. Both were originally from White Wolf Publishing and deal with similar topics, but the two RPGs are part of different game lines, in different worlds, and have their own rule systems. Requiem was originally intended to succeed Masquerade, but now both games are supported simultaneously.
White Wolf originally launched the Dark World horror RPG scenery in 1991 with the release of Vampire: the masquerade. Vampire was joined by werewolf, mage, and Spectrum initially, and later additions included Hunter, Demon, and Orpheus. These games were set in the same shared world and used a d10 dice pool based system called the Storyteller System, also used for Street Fighter: the storytelling game, Trinity, Aberrant, and others. the Dark World the setting emphasized its meta-plot, and while storytellers were free to take their own liberties with the home games setting, canon story events were advanced through novels, additional books, and stories. revised editions of basic books.
In 2004, White Wolf brought the original Dark World end the Time for judgment RPG supplements and novels. The same year, the company launched its “new” Dark World with a basic book to play humans in a world of supernatural evil and monsters. The new setting presented a different set of rules than Vampire: the masquerade, moving from the storyteller system to the storytelling system, which retained the basic notion of d10 dice pools, but simplified and streamlined many rules, with several changes to speed up the flow of combat. New versions of the flagship titles were also released, as well as Vampire: The Masquerade has been replaced by Vampire: The Requiem, Werewolf: The Apocalypse has been replaced by Werewolf: the Forsaken, and Mage: Ascension has been replaced by Mage: Awakening.
Vampire: The Requiem is now part of Chronicles Of Darkness
Masquerade and Requiem had a lot in common, as they each embodied the players as vampires from a vampire clan with similar characteristics. Both had systems for blood, hunger, and food, and supernatural disciplines mimicking a variety of iconic vampire abilities. There have been some changes in the fiction, as some of the older clans of Vampire: the masquerade were suppressed and new clans and bloodlines were introduced. The mechanics of the game were arguably the biggest improvement, as the streamlined and consistent rules allowed players to learn a game like Vampire: the Requiem then fit comfortably to mage or werewolf.
Later Dark World titles created by new licensee (and successor to White Wolf) Onyx Path would clarify the naming issue by leaving the original setting as Dark World and rename the new parameter Chronicles of Darkness. Vampire: The Requiem received a second revised edition, and the original Vampire: the masquerade has been revisited with a 20e anniversary base book which also served as a new edition. Confusing matters even further, Modiphius Publishing has published a fifth edition of Vampire: the masquerade that advances the frame and uses a different system to the original storyteller system or revised storytelling system used with Chronicles of Darkness.
The original Dark World framework clearly survived its purported end with the Time for judgment line, as it continues to be supported by tabletop RPGs and many video game projects. For video game fans, things are a bit simpler, as all adaptations of the game to date have been of the original. Dark World properties, like Vampire: The Masquerade – Bloodlines and Werewolf: The Apocalypse – Earthblood. There have been no video games based on the Chronicles of Darkness versions of the games, for now, so if gamers are curious about the lore of the video game worlds, they can turn to the original. Dark World books, and Vampire: The Masquerade, not Requiem.
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