Unexplored 2: the Wayfarer’s Legacy is already incredibly ambitious


Procedural generation is often as much a hindrance as it is a blessing. While this helps add replayability and a real sense of ownership in your decisions, it also becomes very difficult to keep yourself constantly engaged. Seeing the same tree or forked path in subsequent races starts to spoil that illusion a bit, even though the much larger gameplay makes this illusion worth shattering. Unexplored 2: The traveller’s legacy It’s about breaking our own preconceptions and it already does so well.

For simplicity, Unexplored 2: The Legacy of Travelers is a procedurally generated open world roguelike RPG that asks you to destroy a mysterious staff and stay alive long enough to do so. In my time with the game, that story really didn’t matter. What mattered much more was this meta-story that stems from exploring the world and making your own conclusions. It does this in several central ways.

The risk / reward system clearly inspired by tabletop RPGs adds a certain flair to each encounter, making you climb passages, decipher puzzles, or much more. Instead of rolling a dice, you choose tokens at random. You can either decide to take the spell you received or spend your own resources to weigh that decision. Instead of not picking that lock, you can shuffle whatever stack you choose and add a few more wins to it for good luck.

These resources are finite, so you might lose them all just to mess up a lock. On top of that, your decision can sometimes cost time or other resources. The best thing about this system is the many little ways your actions can affect your run from here. You may be able to rearrange your options, but it gets the day going. You might only have partial success, but grabbing it now might save failure later.

All of these moments are important because you are being pursued by the Imperial forces. You can choose to create a camp to heal yourself or learn new skills, but that might slow you down and get you a little closer to catching up. You may choose to light your fire to heat up food for better regeneration, but that could make you a lot easier to spot in the cold night air.

Unexplored 2: The traveller's legacy

The art has this wonderful simplicity, the bright colors add to the artistic style of Moebius. When he wants to, he can look dull and miserable, but it gives the possibility of being magnificent even more impressive. When leaving the dungeons of the first Unexplored game was clearly the right choice.

Unexplored 2 is a game of checks and balances, cutting the line between engaging too heavily in one style of play or another. You are constantly catching up and changing to move forward. It leads you down one path, only for another to be your solution. There was a point in the beginning when I walked into a small town just to get everyone to run away from me. I was worried that I would have to take a skill test to avoid an uphill battle or run away, but it turned out I was the bad guy here. People were running in terror, only to hear a brave innkeeper come up to me and say ‘put down the sword and we will talk’. I entered a town in the hope of passing and the villagers as well.

It plays with that dynamic in a fun way, preparing you for one thing to hit you with another. It removes cranky mechanics, gold, and experience to make your decisions dominate above all else. That leaves the fight a bit lackluster, however – with wide swings and floating movements. It’s certainly not bad, but – due to interesting puzzles and charming systems – it ends up feeling a bit half-baked in the grand scheme. He’s definitely trying to shake it up with weapons you can loot as loot and different ways to play with combat, but that’s one of the less interesting parts of 2 unexplored design.

Unexplored 2: The traveller's legacy

That being said, even combat tries to fit into this risk-reward system – having the magic staff you aim to destroy also works as a conduit for magic. You can take out enemies a bit easier or solve dungeons with the stick, but using it reveals a bit more of the forces chasing you. You have to decide if it’s worth using it now to get you through it or if there is a better choice now.

Unexplored 2: The traveller’s legacy Preview – Verdict

Unexplored 2: The traveller’s legacy is one of those games that it’s hard to believe just launched in Early Access. Sure, he still has his issues and needs some work over the next year or so, but it really is an impressive offer. It’s beautiful, interesting, and incredibly well thought out. Coming out of the dark dungeons in the lands above gave Unexplored depth and the ultimate ability to be so much more than its predecessor. It’s really hard to believe this is from the same studio and I mean it in the best possible way. Unexplored 2 makes the studio feel like it’s making real sense and if it keeps coming, it could be one of the best games of the year.

TechRaptor preview Unexplored 2: The traveller’s legacy on PC with copy provided by the publisher. The game is scheduled for release this year.

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