The 10 Best Board Games of the 2000s, Ranked
Board games, in one form or another, have been staple entertainment for thousands of years. Every year, new games emerge from the minds of developers, gracing gamers’ shelves and tables with their adventures. Looking back over the decades, fans can see which games flourished and which eventually fell into obscurity.
The 2000s were a time of transition for board games, as more modern games began to make their way into the mainstream consciousness. Many of the best games of the 2000s have achieved surprising longevity, still maintaining their place as popular board games for today’s audiences.
ten Munchkin brought comedy to the dungeon
There were a lot of tabletop games and board games in the dungeon realm in the first edition of Munchkin came out in 2001. Munchkin innovated on the formula by taking inside jokes from fans of the genre and making them part of the game.
MunchkinThe voice of was that of an amused Dungeoneering veteran who had seen it all and knew exactly how to play with the system. Although some board game enthusiasts grew weary of its presence, Munchkin remained a popular standard on gaming tablets.
9 Agricola made farming popular
Farmer was a hit with the board game community upon its release in 2007. It won its first of many awards that same year, the 2007 Meeple’s Choice Award, and it continued to win such accolades until 2012 when he was nominated for the MinD-Spielepreis.
Farmer focuses on a turn-based action economy where a single player can perform a certain action per turn to run and grow their self-sustaining farm. Each player has tokens representing household members on their farm, and each token represents an action they can take each turn.
8 Carcassonne has opened up a world of possibilities for you
After its creation in 2000, Carcassonne achieved such popularity with players that expanded content or additional versions of the game were released every year for the rest of the decade and onwards into the 2010s. allowed players to organize the medieval French landscape to complete projects and develop their regions.
Players also have the option of sabotaging opponents with their actions rather than continuing their developments. Players continue to recommend Carcassonne for its simple and fast gameplay, its beautiful artistry and the abundance of content available.
seven Cards Against Humanity has taken the industry by storm
Even though some elements have struggled to age gracefully, there’s no denying the incredible impact Cards Against Humanity has had on the board game industry. To this day, it remains incredibly popular with casual gamers.
While the game mechanic of “applying words or phrases to a certain theme” predates Cards Against Humanityfrom 2009, he popularized the system to the point of becoming his own genre. Since then, it has spawned an army of themed maps to add to the original game for a wide variety of player interests.
6 BANG! Brought hidden roles in the Wild West
Although hidden role-playing games have been around since at least the 1980s, when Mafia arrived on the scene, they would not reach their true rate of popularity until the 2010s. In the meantime, BANG! broke new ground on the genre by bringing the mechanics into a wild west environment.
Most hidden RPGs at the time were themed around crime, political rebellion, and the supernatural, as these concepts lend themselves well to this type of gameplay. BANG! took the idea and pursued it, using a hand management system to determine player actions in this old west undercover ops game.
5 The pandemic has invoked real-world fears
Clearly ahead of its time, Pandemic brought epidemiology to the mainstream consciousness of gamers in 2008. In this cooperative game, players had to balance risk with reward as they traveled the world and attempted to cure up to four deadly plagues that were sweeping the globe.
While all players have access to the same set of basic actions they can perform each turn, each person has their own role, giving them special abilities they can use to the advantage of the table. . Even after 14 years on the market, Pandemic and its sequels remain popular with board game enthusiasts and casual gamers.
4 Tsuro is simple and elegant
Tsuro: the game of the path is a competitive road-building game released in 2005 where players lay tiles with lanes for their marker to travel. The goal is to be the last player left on the board who doesn’t collide with another or fall off the edge.
The game is presented as a quest, with each path representing the different ways people can achieve enlightenment. Tsuro is a fun game with a low learning curve for new players, and its sleek Asian-inspired aesthetic makes it a nice addition to any gamer’s collection.
3 Ticket To Ride invited new players to travel
When gamers are asked which titles they would recommend to new society gamers, they often recommend Ticket to ride. Its attractive colors, simple rules and addictive gameplay have been the gateway for new fans since 2004.
In Ticket to rideIn the first edition of , players draw cards to plot train routes along the United States map of the board, with the route cards determining what their goals are. However, they can also do other routes along the way. Each route is worth a certain number of points, and players can earn bonuses for completing other achievements. When the card is full, the player with the most points wins.
2 Dixit brought abstract art to the table
Said, released in 2008, combines tabletop gameplay and artistic interpretation into a stunning set of abstract image cards for players to make associations with. Each turn, a player selects a card and gives the rest of the table a hint about it. They must then select a card from their own hand that they think matches the clue.
When all the selected cards have been revealed, each player guesses which was the original. The board looks as good as the cards, with another piece of artwork as a backdrop and adorable bunny tokens marking players’ points.
1 Betrayal at House on the Hill took horror games to the next level
While horror as a genre has been present in board games for generations, Betrayal at home on the hill raised the bar when it was released in 2004. By including many different scenarios and designing the game to arrive at those scenarios by chance, the developers gave Treason incredible replay value.
This call has probably become one of the main reasons behind Treasonis a continued success. A fan could have played Treason half a dozen times and still not scratched the surface of the terrors that awaited them in the halls of the mansion.
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