Diplomacy is not an option Research and Technology Tree Guide

In this Diplomacy is not an option Research & Tech Tree Guide, I will walk you through how research and tech tree work in this Door 407 RTS game.

How? ‘Or’ What Diplomacy is not an option Research work

Diplomacy is not an option the search is a bit unusual. While some RTS games require you to search a specific building, everything is supported on a universal interface. Here are the key points you need to know:

You can only search for one thing at a time (and you can’t undo it)

You can only search for one thing at a time, and most searches take 1-3 minutes. Given the short duration of a game day, you should always strive to prioritize the most useful searches first.

Additionally, there is no search support; once you start it, you can’t undo it. You also cannot get a refund for the resources you have spent. Make sure you are certain to start research before you do anything irreversible.

Research requires buildings (and sometimes, buildings of a higher level)

The search is tied to specific buildings. In most cases, you’ll be able to search for everything immediately, but there are a few search items that require you to search for something else first.

You do not need to guard a building to access its research. If the associated building is destroyed, you will still have access to this research.

Research has trade-offs

The vast majority of in-game research is beneficial. However, this is not always the case.

Currently, the only major examples are related to the Hammerguy, a high-end melee unit. You can unlock a special ability that increases the Hammerguy’s damage, but it also increases the chance of him taking damage. Similarly, you can permanently increase the damage of all your Hammerguys, but they will also move slower as a result.

Besides these trade-offs, you will also have to devote resources and time to do so. Use available resources to upgrade your units if you can, but remember: research alone cannot fight off an invading horde.

That’s a lot to unpack.

Diplomacy is not an option Search list


Town Hall I

  • Comfortable shoes
    • X
    • X
    • Lumberjacks, Miners, Berry Pickers, Fishermen, and Farmers get +10% movement speed.
  • Advanced Toolkits I
    • 40 Wood
    • 1 minute, 30 seconds
    • The builder gets +10% construction and repair speed.
  • Stained wood
    • 140 Wood
    • 2 mins, 30 seconds
    • Wooden Wall, Wooden Tower, Wooden Doors, and Watchtower get +30% durability.

Town Hall II

  • Sport shoes
    • 15 Iron
    • 2 mins, 30 seconds
    • Lumberjacks, Miners, Berry Pickers, Fishermen, and Farmers get +10% movement speed.
  • Advanced Toolkits II
    • 30 Stone
    • 1 minute, 30 seconds
    • The builder gets +10% construction and repair speed.
  • Rugged Concrete I
    • X
    • X
    • Stone Walls I and II, Stone Towers I and II, Massive Towers I and II, and Stone Gates I and II get +30% durability.

Town Hall III

  • Rugged Concrete II
    • 60 Iron
    • 3 mins, 30 seconds
    • Stone Walls I and II, Stone Towers I and II, Massive Towers I and II, and Stone Gates I and II get +30% durability.
  • Improved foundations
    • Requires research “Tough Concrete II”.
    • 50 Wood, 50 Stone
    • 2 minutes
    • House I, House II and House III get +40% durability.
  • Blue suede shoes
    • 2 gold
    • 3 minutes
    • Lumberjacks, Miners, Berry Pickers, Fishermen, and Farmers get +10% movement speed.
  • Personal toolboxes
    • 25 Iron
    • 2 minutes
    • The builder gets +10% construction and repair speed.

Barracks I

  • Mongoose reflexes
    • 20 Stone
    • 1 minute
    • Swordsmen have a 15% chance to avoid damage from single target attacks.
  • Sniper
    • 20 Stone
    • 1 minute, 30 seconds
    • Archers have a 20% chance to deal double damage.

Barracks II

  • Quad Cure
    • 30 Wood
    • 2 minutes
    • Healers get +50% healing power.
  • Rigorous training
    • 20 Iron
    • 1 minute
    • Lancers gain +40% health.
  • Quick Reload
    • 20 Iron
    • 3 minutes
    • Crossbowmen gain +30% attack speed.

Barracks III

  • Blacksmiths Guild
    • 25 Peter
    • 3 mins, 30 seconds
    • Hammerguys get +30% training speed.
  • Infected mushrooms
    • Requires research “Blacksmith Guild”.
    • 3 gold
    • 2 mins, 30 seconds
    • Hammerguys get a new active ability with the following stats:
      • +50% damage
      • +50% movement speed
      • +30% damage taken
      • 10 second duration
      • 300 second cooldown
  • cast iron hammer
    • Requires research “Blacksmith Guild”.
    • 25 Iron
    • 1 minute, 30 seconds
    • Hammerguys take +25% damage and -15% movement speed.

Engineers Guild I

  • Conveyor method
    • 40 Wood
    • 3 mins, 30 seconds
    • Catapults get +40% training speed.
  • big rocks
    • 30 Stone
    • 2 minutes
    • Catapults get +25% area hit.

Engineers Guild II

  • Manufacturing output
    • 25 Peter
    • 4 minutes
    • Trebuchets get +30% training speed.
  • Shrapnel Projectiles
    • 25 Iron
    • 3 mins, 30 seconds
    • Trebuchets get +15% area hit.
  • Infallible Charge
    • 25 Iron
    • 3 mins, 30 seconds
    • Ballistae get +30% attack speed.

Hospital

  • Hygiene
    • 25 Peter
    • 1 minute, 30 seconds
    • The disease has a -25% spread change.
  • emergency premium
    • 25 Peter
    • 3 minutes
    • Gravediggers gain +20% movement speed.
  • Headquarters
    • 30 Wood
    • 2 mins, 30 seconds
    • Hospitals have +5 beds.

Marlet

  • Market regulation
    • 6 gold
    • 3 minutes
    • The markets get a better exchange rate.
  • Greased propeller
    • 3 gold
    • 3 minutes
    • Zeppelins get +40$ movement speed.

University

  • Dietetic
    • 3 gold
    • 3 mins, 30 seconds
    • Citizens and troops consume 20% less food.
  • Urbanism I
    • 35 Wood
    • 3 minutes
    • Town hall generates +10 citizens/day
  • Urbanism II
    • Requires research “Town Planning I”.
    • 35 Peter
    • 3 minutes
    • Town hall generates +10 citizens/day

Diplomacy is not an option Research and Technology Tree Guide - Houses

How the Diplomacy is not an option The tech tree works

The Diplomacy Not an Option tech tree is a bit different than what you might be used to, especially when it comes to buildings.

Troops and Siege Weapons are built at the Barracks and Engineering Guild respectively. Making a troop or siege engine permanently converts a free worker into that unit. Conversely, civilian buildings like Sawmill I or Iron Mine I will assign jobs to free workers, but you can decommission them from the task or destroy the building and get those free workers back.

There are only two buildings dedicated to the production of specialized units: the barracks (for troops) and the engineering guild (for siege engines).

Some buildings have multiple levels such as House I, House II, and House III. You cannot build a higher level building without advancing the town hall to a higher level. For example, you cannot build a market or a sawmill II without going through a town hall II first. From here, you can choose to upgrade your other buildings individually or construct new ones.

How to upgrade buildings in Diplomacy is not an option

You have two options for upgrading buildings in Diplomacy is Not an Option.

  1. You can build a higher level building for its full cost. For example, House I costs 25 Wood, but House II costs 25 Wood and 14 Stone.
  2. You can upgrade an existing building for the difference in its total cost. For example, you can upgrade House I to House II for only 14 Stones; lumber 25 was already covered when you first built house I.

Diplomacy is not an option Tech tree

Diplomacy is not an option Research and Tech Tree Guide - Tech Tree Chart 1
Diplomacy is not an option Research and Tech Tree Guide - Tech Tree Chart 2

Diplomacy is not an option List of units


Barracks I

  • Swordsman
  • Archer
    • 3 Wood
    • 1 Food
    • 1 free worker

Barracks II

  • Lancer
    • 1 Iron
    • 2 Food
    • 1 free worker
  • Healer
    • 2 Wood
    • 2 Food
    • 1 free worker
  • Crossbowman
    • 4 Wood
    • 1 Iron
    • 2 Food
    • 1 free worker

Barracks III

  • Hammer
    • 2 Wood
    • 2 Iron
    • 3 Food
    • 1 gold
    • 1 free worker
  • Rider
    • 1 Iron
    • 5 Food
    • 1 gold
    • 1 free worker

Engineers Guild I

  • Catapult
    • 5 Wood
    • 2 stone
    • 2 Food
    • 1 free worker

Engineers Guild II

  • Ballista
    • 5 Wood
    • 2 Iron
    • 2 Food
    • 1 free worker
  • Trebuchet
    • 30 Wood
    • 6 Stone
    • 6 Iron
    • 10 Food
    • 1 gold
    • 1 free worker

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