D&D: 10 times the franchise has been released from the tabletop game
Dungeons and Dragons has long been the most popular role-playing game in the world. Since its creation in the 1970s, D&D dominated the table games market while also entering into other product lines. Some of them directly support the tabletop game, like tools to make the game easier or miniatures for use in the game.
Others, however, are completely independent, simply using the aesthetic or lore of the game. These efforts have met with mixed levels of success, some very popular and others less. All the same, D&D the history of branching into other areas shows no signs of slowing down anytime soon.
ten Novels Tell Stories in Classic D&D Settings
Hundreds of novels have been published in various D&D sets, detailing the traditions and adventures of famous people who are there. The very first published was Quag Dungeon by Andre Norton, which took place as part of Greyhawk. It told the story of seven players trained in the fantasy world. Some of the most famous D&D the authors are RA Salvatore, Margaret Weis and Tracy Hickman. Salvatore created the iconic drow ranger Drizzt Do’Urden, and Weis and Hickman collaborated on the Dragonlance frame.
9 Video games replicate the RPG or try something new
Similar to novels, D&D video games often take place in a D&D setting. Some, like Baldur’s Gate, Planescape: Torment Where Forgotten Realms: Demonstone, are single-player RPGs that use the D&D rules in one way or another. Others wander a bit, like the arcade beat-em-up Shadows over Mystara or the real-time strategy game Dragonshard. There have also been several MMOs using D&D mechanics and settings, including Dungeons & Dragons Online, Neverwinter Nights, and Dark Sun Online: Crimson Sands
8 Board games are similar to RPGs, but simpler
D&D shared a lineage with board games from the start. Published in 1975, Dungeon! is in many ways a clean version of the original D&D and has players who navigate a dungeon.
The trend of making board games work as a simplified version of the role-playing game continued into the 2010s with the Adventure System board games, built around a simplified version of the 4th Edition rules. The Adventure System actually survived 4th Edition, with the final installment, The ghosts of Saltmarch, published in 2021.
seven Comics have always been a part of D&D
The first one D&D the comics were actually advertisements written to promote the Basic and Expert sets. They ran in Marvel comics in the early ’80s, as well as anthology magazines like epic illustrated and Heavy metal.
After the launch of the Dragonlance setting, DC Comics released D&D comic strip for a few years. Today the D&D The comic book license is held by IDW Publications, and they continue to publish comics and graphic novels for adults as well as young readers.
6 Show off your geek flag with clothes
D&D the parent company, Wizards of the Coast, does not manufacture any products itself, but partners with dozens of companies to create an official license D&D clothes. Whether it’s logo t-shirts, pajamas, pins, rugs, socks, hats, blankets or anything else, there is something for everyone. Some are obviously branded, while others use subtle internal jokes that ensure only mega-fans will recognize them.
5 The extra magazines were once huge, but fell apart
Supplemental Magazines are another product line that is as old as the game itself. The first, published at the time when D&D was still closely linked to its wargaming roots, was Strategic review. It was canceled shortly after it became clear that D&D had overtaken the wargames from which it arose and was replaced a year later by The Dragon, which will eventually become Dragons Review.
This magazine featured new game features, comics, and columns with tips and suggestions. It was completed in 1986 by The Dungeon Magazine, which focused on adventure modules. Both magazines have now ceased publication, replaced by modern online alternatives.
4 The infamous cartoon lives on in the collective memory of fans
Anyone who spends enough time in the hobby will eventually hear about the Dungeons and Dragons cartoon. The series follows six children as they are transported to the world of D&D. There, they are immediately ambushed by Tiamat and the evil magician Venger. To save them, the mysterious Dungeon Master grants them each a magical item, turning them into various D&D Classes. With their unicorn companion, Uni, they travel the world to meet all kinds of classics. D&D monsters.
3 Software can help MDs run more smoothly
Several non-gaming software has been released throughout D&D the story. Most of these are tools intended to help DMs perform their game smoothly. One of the first was Dragonfire II: Dungeon Master’s Assistant, which allowed Dungeon Masters to grab custom random encounter tables, treasure tables, or even custom characters. Other similar software systems have been released over the years, but the 4th Edition character creator marked the first time that the game itself was designed with digital tools in mind. The stream D&D beyond model where everything is accessible online is a continuation of this philosophy.
2 Toys were a Christmas morning dream in the 80s
In 1982, a line of 19 miniatures plus 7 creatures was set up by LJN. The lineage consisted mostly of various warriors and knights, along with several wizards, elves, and dwarves for good measure. Iconic monsters like Tiamat the Five-Headed Dragon, the dreaded Hanging Horror, and even a ride-on copper dragon were included as enemies for the Adventurer figures, and several flexible PVC monsters and a set of wind-up toys completed the game. range. The crown jewel of the entire collection was The Fortress of Fangs, a foot-tall playset full of traps and hidden gadgets.
1 Web shows exist to help promote new products
Many D&D webcasts were real game shows designed to promote new content as it was released. Several of them present celebrity castings, like the one in 2017 Force Gray: The Lost City of Omu, a 20-episode adventure based on the Tomb of annihilation mod starring Joe Manganiello, Deborah Ann Woll and Dylan Sprouse, as well as returning players Utkarsh Ambudkar and Brian Posehn. During the preparation of certain supplements of the 4th edition, D&D has also produced a series of animated shorts featuring a straight reporter character interviewing the various monsters and characters featured in the books.
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