Crisis Protocol – 10 Strongest Cabal Members, Ranked
Marvel: Crisis Protocol Currently has 18 affiliations available to players, but the Cabal has remained relevant and competitive since its introduction as one of two affiliations from the original base set. The Cabal also has the second-largest roster of Affiliate characters (behind only the Avengers) in the Marvel board game.
While this array of options is exciting, it can also make building a list a daunting task. While the party once had to focus on damage to take advantage of the Cabal’s unique leadership ability, the addition of an additional leader has given the Cabal several play styles that can take advantage of both aggressive and defensive strategies. .
ten Bob, Hydra Agent
Bob, the humorous character of Agent of Hydra is depicted in Marvel: Crisis Protocol with some interesting stuff. Firstly, Bob has a giant rocket launcher that throws nine massive dice, but he also deals enough damage to Bob to stun him and can usually only be used once. This drawback may seem significant, but Bob also has the unique ability to survive any hit as long as he has not yet activated in the given turn. His other selling point is that he’s the only two-threat character in Cabal, which makes him a great option to complement teams in certain crises.
9 Cross bones
Much like this villain’s role in the MCU, Crossbones was seen as a disappointment in Crisis protocol. While he can hit hard and has solid resistance, his small base and short movement meant he struggled to surrender and stay in the action. Fortunately, the second Cabal leader, Sin, breathed new life into Brock Rumlow. While his short shot is still far from ideal, Crossbones enjoys the goal-oriented style of play Sin brings to Affiliate. It’s perfect for switching to an objective token and hitting anyone who gets too close. The only thing players need to watch out for are Crossbones’ fragile mystical and energetic defenses. While he’s good at absorbing physical blows, having to deal with a big attack of the wrong type can result in a stun before he can reach the desired spot on the map.
Marvel Comics fans know that Mysterio is a special effects genius, and his penchant for cunning is well represented in Marvel: Crisis Protocol. His oddly distributed defenses of a physique, energy, and five mystics may seem like a snap, but Mysterio has several ways to stay alive throughout a match. First, Mysterio’s stealth means that no one outside of range three can even attempt to attack him. Those who come close will trigger his cheats and traps, which will damage enemies and move them short. Additionally, Mysterio can use his mystical defense against any attack unless the opponent pays two energies. Beck aligns well with Red Skull’s leadership ability. With him, he always has the energy he needs to use Tricks and Traps.
7 Saber tooth
Sabertooth may be most famous as a member of the Brotherhood of Mutants, but his suite of attacks and abilities make him a great choice for the Cabal as well. Victor Creed is an excellent single target assassin capable of chasing characters with his long movement and dealing damage with his strong base and constructor.
Aggressive allows Sabretooth to move after being attacked, which can put him in a position to attack twice in a turn instead of having to move forward. In addition to his strong stats and damage, Sabertooth can perform a free attack after an enemy attacks him. This additional Claw Slash allows him to gain the double benefit of Red Skull’s “energy for attack damage” leadership ability.
6 Omega Red
Arkady Rossovich, aka Omega Red, is the only mutant currently in Marvel: Crisis Protocol who is not a member of the X-Men, X-Force or Brotherhood of Mutants affiliations. Omega Red is one of the best area denial tools in the game, and his kit is packed with powers and attacks that keep him alive and punishing enemies that approach him.
Omega Red automatically ignores a wound whenever it is inflicted by an enemy effect, and its carbonadium coils heal it if they do damage. Additionally, any character within range two at the end of their turn or Omega Red’s turn becomes poisoned. This effect harmonizes well with its death factor, which damages all poisoned enemies within the same range.
5 Red skull
Red Skull is one of Marvel’s best villains and his reputation is honored in Marvel: Crisis Protocol. Despite being an original base-box character, Johann Schmidt still sees a fair amount of play. His most obvious selling point is his leadership ability, Master of Evil. If Red Skull is on the field in a Cabal affiliated squad, each friendly character gains a power whenever they damage an enemy with an attack. Since this effect isn’t limited to once per turn, it allows characters with beams, area attacks, or quick shots to gain energy incredibly quickly. Red Skull’s Master of the Cube power also helps slower Cabal members by moving them from two to three.
4 Baron Zemo
Helmut Zemo dated the Marvel: Crisis Protocol core set, and he’s still a core competitive character today. Zemo is a complete villain who is effective both as an offensive threat and a support character for his teammates. His free Sword Strike and two-cost Steel Rush automatically cause bleeding regardless of whether they deal damage or not, and the latter increases Zemo’s mobility by letting him advance moderately after attacks. Plus, he’s one of the few characters that has a long range of movement, so he’s great for hitting objectives and resources quickly in the first turn. Even when not directly involved in combat, Helmut also grants himself and all other characters within range two a free re-roll on any attack or defense rolls.
Many affiliations in Marvel: Crisis Protocol were given a second leader, and, in the Cabal, the leadership remained in the Schmidt family. Sin, aka Sinthea Schmidt, is the daughter of the Red Skull, and she brings a new leadership ability to her faction. Instead of his father’s energy generation, Sin’s Red Mayhem power allows his team to drive enemies away from objectives and force opponents to drop active tokens between turns.
This ability opens up a whole new style of play for his team that focuses on area control and denial rather than pure offense. Sin is particularly synergistic with characters like Omega Red and Crossbones who don’t like moving around the set more than they like.
Enchantress is dear to four threats, but her attacks and powers grant her player unprecedented board control. Its basic attack is a ray, which is rare, and it drains power tokens from every enemy it hits if a joker is thrown. Amora’s Kiss is also incredibly powerful. It is currently the only power capable of stripping an Active or Civilian token from an enemy, after which the Enchantress gains it. This only works at range one, but the siren call allows the Enchantress to move any enemy at range three.
MODOK may not be as well-known as the rest of the Cabal, but he’s arguably the best five-threat character in Marvel: Crisis Protocol. MODOK has pretty much everything players could want in a character: his basic attack drains power, he has a long throw, he can move enemies with Bow to the Will of MODOK, he can buy raises from dice, and he changes the jokers to white on defense. In fact, he’s so good that he’ll be one of the few characters to receive a slight nerf when Atomic Mass Games releases their updated character card set in late 2021. Even with that nerf, he’ll still be extremely strong. character who can single-handedly carry matches.
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