Arknights: Shop Voucher (Red Cert) Store update coming soon. Should you care? | Arknights Wiki
With the arrival of [Maria Nearl Rerun] Event on CN, 30 day timers have been added to potential tokens. This indicates that these tokens will either be refreshed or rotated, although it is not known which ones:
Ethan, Breeze, Chip Catalysts, and Module Data Blocks (to unlock operator modules) are NOT affected, only Rare, Epic, and Royal tokens.
Should you buy the tokens before the update?
As a general rule, Potentials tend to have very minimal impact on Operator gameplay. Potential increases typically reduce deployment cost by 1, boost stats slightly, or boost talents slightly. For example, here are the potential improvements for Angelina:
Operator potential is increased either by pulling a dupe from the operator or by using 4 class tokens. Thus, the 4 class tokens in the voucher store must be purchased to increase the potential of the operator. Buying less than 4 will result in unusable tokens, and therefore a waste of red certificates.
Red Certificates are earned from the Tough Siege Supply Stages, and AP-5 will award 21 coupons per race. At 30 Sanity per race, that equates to roughly 0.7 vouchers for 1 Sanity spent.
Should You Buy Rare Defender, Medic, Sniper, and Spellcaster Tokens:
Rare tokens increase the potential of 4-star operators. Each token costs 45 vouchers, so a total of 180 vouchers are needed to purchase the 4. 180 vouchers would require approximately 257 vouchers, or the equivalent of one day.
NEVER recommended: 4 stars are just too common via rookie or headhunt, and won’t make endgame lists (other than Myrtle or Gravel, which are easy to complete via rookie), so potential n do not matter.
Should you buy: Epic Specialist and Guard Tokens:
Epic Tokens increase the potential of 5 Star Operators. Each token costs 180 vouchers, so a total of 720 vouchers are needed to purchase the 4. 720 vouchers would require approximately 1028 vouchers, or approximately 4 days.
ALMOST NEVER recommended:
The only 5 Star Guard that’s an endgame meta is Specter, and her strength comes mostly from her S2’s immortality, not her potentials. At Pot 4 her ATK increases and at Pot 5 her Max HP and HP Regeneration increase, so if you use her a lot that strength worth considering if you will reach any of these potentials. However, for the vast majority of players, the improvements will not be noticeable. Also keep in mind that there will be a free 5-Star Selector in the upcoming Under Tides event, and Epic Guard Tokens will be added to the Permanent CC Store with the arrival of Season # 6. [Operation Wild Scales], so these are alternative options.
The only 5-star specialists who deserve to be considered, even from a distance, are the rapid redeployment operators Kafka or Projekt Red. Their redeployment costs are reduced to potential 2, 4, and 6, which can be quite nice if you redeploy them often, as redeployment costs can add up quickly. The improvement in Potential 4 is particularly interesting, as the DP cost is reduced by 2 instead of 1. That being said, these two operators are “generally” lower than Phantom, and deployment costs are not an issue in the process. Most of the content, especially later in the scene, due to the DP generation power of the Standard Bearer Vanguards, so most players won’t find these tokens worth it.
Royal Vanguard and Supporter tokens:
Royal Tokens increase the potential of 6 Star Operators. Each token costs 720 vouchers, so a total of 2880 vouchers are needed to purchase all 4. 2880 vouchers would require approximately 4,114 vouchers, or approximately 17 days.
Probably NOT recommended:
The main 6 Star Vanguard to consider is the Bagpipe, which is incredibly meta in the Generation DP game due to its second talent, which gets an upgrade to Potential 5:
This gives other Vanguards and 2 extra SPs (for a total of 8 SP) upon deployment, allowing Myrtle S1M3 and Texas S2M3 to be used almost instantly after deployment for blazingly fast starts (of course, this also helps other Vanguards).
However, players should keep the following points in mind before starting to save for this:
- 4k sanity is a HUGE opportunity cost that can slow E2s or masteries on other operators which will have a bigger impact for most content.
- The payoff is only at Potential 5, so if he doesn’t get you there, then you rely on the Bagpipe Ghosts to get you the rest of the way, as it looks like his banner is unlikely to spawn because it comes with a CC and not a story event. A set of Royal Vanguard Tokens are also available for purchase from the Permanent CC Store. (Also, once you shot the dupe to get to pot 6, chip purchases were unnecessary at this point and therefore wasted from that point on)
- For most players, the only content where this will be noticeable is very high difficulty to limited DP like high / max CC risk
So basically players should only consider this if:
- These are veterans who don’t have high impact E2 and M3 in the pipeline
- Can reasonably reach Pot 5
- Are interested in High / Max Risk CC clears
For 6 Star Supporters, the main potential benefit is their Talent enhancement, which occurs at Potential 5. The only Talent enhancement to consider would be Suzuran, who gains an additional 3% to her Fragile effect (an additional 6% when S3 is active). In very high risk CC situations, the Fragile effect is quite useful, and a few percentage points might be enough to tell the difference. Suzuran happens to be one of the best and most consistent sources of the Fragile effect. That being said, those few extra percentages probably don’t matter to the vast majority of players, so this should only be considered by players who are interested in pushing high / maximum risk CC with Suzuran and can reach potential 5. At present there are no other sources of Royal Supporter Tokens, although of course there could always be more in the future. There will be a good chance of attracting the potentials of Suzuran in his rerun of Banner which will eventually reach global level.
One thing to note about Royal Tokens is that they CAN be a pretty good deal for endgame players looking to boost their potential, as they are a lot cheaper than trying to shoot these units given the high priced prints to start with. To give a few numbers, 4114 Sanity is around 30.47 OP with a cap of 135, typically only worth 9.14 draws if you convert directly. Normally you would expect many prints to only achieve 0.264 from a six star with some green / yellow certificate change.