10 games with the best graphics out


Graphics aren’t everything, but they matter a lot, and if it weren’t for the continuous advancements in graphics technology, then there would still be games where the player has to “keep the green dot with your fantastic.” red square steering wheel ”, to quote GTA Vice CityHilarious radio commercial for the Degenatron game console.

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And it’s not just a question of technology. Sometimes what is required is a game developer bold enough to put the time and effort into setting new visual standards. Where once it was about applying more colors and bigger sprites to the screen, it’s now about using sophisticated tools like render APIs and substance embedding as efficiently as possible. .

Out of the race (1986)

Stage 1 on the original arcade game Out Run

Almost everything on Out of the game was revolutionary and unprecedented: its non-linearity, its soundtrack, its deluxe hydraulic arcade machine and, of course, those incredible graphics. Even today it’s beautiful to watch, which is not something that can be said about many games of the time, even some of the most popular.

The speed of its faux 3D world is still impressive, and its landscapes, while barren by today’s standards, are nonetheless atmospheric, iconic, and beautiful. And many of its details, such as the way the driver’s and passenger’s hair flutters in the wind, are truly timeless visual masterpieces.

Sonic the Hedgehog (1991)

The area of ​​Green Hill in Sonic The Hedgehog on the Sega Genesis

In the classic Nintendo vs. Sega war of the ’80s and’ 90s, Sega’s greatest strength was the speed at which its home machines were capable. Sega knew he would have a hard time competing with Nintendo’s Mario for design ingenuity, but one way to compete would be to make the legendary plumber look slow, slow, and old-fashioned.

And so Sonic the hedgehog, a remarkably colorful and fast-paced platform game, even by today’s standards, was born. And while he certainly didn’t replace Nintendo’s golden boy in the long run, its crisp, vibrant, faux 3D appearance made Mario look a bit quaint for a moment.

Star Fox (1993)

Star Fox on Super Nintendo

Star fox was a descendant of Star glider, which in turn was directly inspired by the 1983 Atari classic Star wars change machine. So it’s not at all a coincidence that Star Fox looks a lot like some Star warsmost iconic X-Wing sequences.

The smooth polygonal graphics of Star fox were so avant-garde that the SNES was not powerful enough to run the game without a little help, so each game cartridge had to be equipped with a Super FX graphics acceleration coprocessor. The results were truly revolutionary and ushered in a new era of 3D gaming.

Doom (1993)

three sergeants in the original DOOM

While the consoles of the day needed to be augmented in order to make 3D games run smoothly, the 3D revolution was already underway on PC, and the leader of the load was the seminal of id Software. Loss.

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Loss was so much more 3D than anything that came before. His environments had texture and verticality and atmospheric lighting, while his enemies were gruesome and aggressive and died with incredibly satisfying animations. Until 1993, PC games were only about strategy games, adventure games, and RPGs, but with incredible play, the PC suddenly became the number one platform for action games.

Final Fantasy 7 (1997)

Sephiroth surrounded by flames in Final Fantasy VII

RPGs were a lot like the tabletop games they evolved from. There were a lot of character sheets with lists of letters, words, and numbers. Some of them had nice visuals, but the graphics were generally not a priority. Players were supposed to use their imaginations, just like they did when playing D&D on the table.

Then Final fantasy 7 came up with. Three CD-ROMs filled with a whole new level of audiovisual richness, not just for RPGs, but for games in general. Some might argue that the painted FMV and static backgrounds don’t count as “graphics,” but how it all got mixed up with the game engine was part of what made Final fantasy 7 so mind blowing to watch.

Grand Tourism (1997)

replay mode in the original Gran Turismo

The same year as Final fantasy 7 demonstrated how the PlayStation could transport gamers to immersive otherworldly experiences like no other gaming machine before, Gran Turismo set new standards for visual realism.

It may look fuzzy and angular by today’s standards, but back then it absolutely lived up to its slogan “The real driving simulator”. The game featured 140 real cars with ultra-detailed driving physics and matching graphics. The race itself was great, sure, but just watching the reruns was fun in itself.

Shadow of the Colossus (2005)

Walk past a colossus in Shadow Of The Colossus

Before it was even remastered for the PS4, Shadow of the colossus was widely regarded as one of the most breathtaking games ever made. The art, animation and sense of scale are fantastic, but the graphics in this game offer more than just a feast for the eyes.

It’s a game with no dialogue, no text, no narrator, and almost no HUD, and yet it tells one of the most powerful stories in video game history. It is a masterpiece of visual storytelling and its sumptuous graphics are an integral part of this experience.

Crisis (2007)

an explosion in Crysis

Crisis was not so much a game as a huge tech demo. In 2007, Far cry creator Crytek had an extremely powerful new game engine, CryEngine 2, for sale, and what better way to show it off than to build a game that few PCs (and no consoles) of the time could run?

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It was a bold move and a great game, but CrisisThe biggest achievement has been setting new technical standards, forcing all other AAA developers to catch up or look old-fashioned. And almost a decade and a half later Crisis could still be mistaken for a current generation game.

The Witcher 3: Wild Hunt (2015)

Geralt fights two guards in The Witcher 3

More than half a decade after its release, The Witcher 3 is still one of the most visually impressive games, especially on a high-end PC. RPGs thrive on both detailed minutiae and epic scale, and The Witcher 3 excels at both ends of the scale.

The witcherThe world of is breathtaking from afar and extremely accessible and tactile up close. This, combined with its excellent character models and top-notch animation, makes it one of the best examples of that old cliché, “a living and breathing world” that players have never seen.

Red Dead Redemption 2 (2018)

a sunset over the mountain in Red Dead Redemption 2

“Open World” might be a perfectly apt name for a genre of games in which the player is free to roam the environment, but no other game world feels as truly open as that of Red Dead Redemption 2.

And it’s not because of the number of square kilometers simulated by the game map. It’s because its stunning graphics create an incredibly authentic feeling of being in a wild nature on the border of a new world. Never has a game made sunset racing so real.

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